Creatures Community Chat

Sunday, October 2, 2011

Creatures 1: Gen2

And here's the next two Norns hatched over the past few days.

Mayflur:
 As promised, this little ragamuffin is Mayflur. She is the child of Heartly and Lillai, making her a Pow-wow cross Pixie Norn. She kinda looks like a Pixie Norn with boots.
Born a couple of days ago Mayflur's birthday is the 29th of September and she was born at 11:48 at night.

Mayflur was unlucky to catch a nasty cold early in her baby stage, however she recovered just fine.
Although I don't think there's anything special about her genetics she has been a joy to raise. She eats extremely well and was amazingly sociable with Redrum, the baby Grendel who was born recently.

These two enjoyed an old fashion banjo train ride and were inseparable ever since. I felt guilty exporting Mayflur to start hatching the next eggs. Hopefully Redrum will still be around when she is re-imported.




Mutations:

*****LOBES*****
120: 5 0 Emb B MutDup, Lobe#6 Cell body settings: nom=0, leak=24, rest=88, input=128
120: 5 0 Emb B MutDup, Lobe#6 Cell body settings: nom=0, leak=24, rest=80, input=128

*****RECEPTORS*****
251: 38 0 Chi B MutDupCut Creature, Sensorimotor, tired, chem=tiredness, thresh=174, nom=1, gain=255, features= analogue
251: 38 0 Chi B MutDupCut Creature, Sensorimotor, tired, chem=tiredness, thresh=174, nom=0, gain=255, features= analogue

320: Die of old age NEW

*****REACTIONS*****
229: 38 0 Emb B MutDupCut, 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness, half-life = 81
229: 38 0 Emb B MutDupCut, 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness, half-life = 80


I believe her LOBE mutation refers to the rest state value of...well that part I'm not so sure on. I'm not entirely sure what this gene does.

I'm pretty sure the 'nom' mutation in her RECEPTOR gene is the default value her tiredness chemical will fall to. This likely means Mayflur will be permanently tired, but with a value of only 1 I don't think it should be too much of an issue.

And finally the slight tweak to the half-life in her REACTION gene shouldn't prove too much of a hassle. This means the Antibody3 and Hotness in her system after recovering from Antigen3 will take a little longer to dissipate. Theoretically this could be considered advantageous, as it should help prevent a recurrence of the disease, however it's too small to really make much of a difference.

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Maelstrom:
Maelstrom is my first serious worry of the Gen2 Norns. There appears to be LOBE and INSTINCT mutations that may be causing him issues. I'm not entirely sure how it all works yet, but I think he may be confusing 'sleep' with 'left', meaning every time I ask him to sleep he mysteriously travels to the left of screen, almost without fail. To make things worse he keeps this up for some time, regardless of whether or not he's walking into a wall, so he's causing himself a fair bit of unnecessary pain.
So far he has reached childhood and hasn't slept yet. He is however a great eater, just like all the Norns so far.

Maelstrom is a Banana/Pixie Norn and is the first child of Trista and Justin. Born only yesterday on the 1st of October, he came into the world at 2:13pm.

Mutations:

*****LOBES*****
122: 7 0 Emb B Mut, Lobe#=8 Dendrite type 0: Input Lobe=0, Min#=1, Max#=2, Spread =3, Fanout=2
122: 7 0 Emb B Mut, Lobe#=8 Dendrite type 0: Input Lobe=0, Min#=1, Max#=3, Spread =3, Fanout=2

*****RECEPTORS*****
247: Sensoritmotor, in pain, chem=pain, thresh=48, nom=1, gain=239, features = analogue
247: Sensoritmotor, in pain, chem=pain, thresh=48, nom=0, gain=239, features = analogue

320: Die of old age

*****REACTIONS*****
59: 3 0 Ado B MutDupCut 1*HungerIncrease + 1* => 1*Hunger + 1*Punishment
59: 3 0 Emb B MutDupCut 1*HungerIncrease + 1* => 1*Hunger + 1*Punishment

*****INSTINCTS*****
151: Drive i/ps Boredom + Drive i/ps Pain + (Lobe/Cell=0/0) 'and I Pull' => 139*Reward
151: Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) 'and I Pull' => 139*Reward


The LOBE mutation refers to the number of dendrite connections Maelstrom can make. How this works exactly I'm not entirely sure, but he has a reduced maximum number of connections he can reach, meaning he will likely have some learning problems. It's this mutation I'm guessing that makes him confuse 'sleep' with 'left', although I don't know enough to be certain.

The RECEPTOR mutation increases his 'nom'. Like with Mayflur I think this means he will have a default pain value of 1, meaning he will have chronic pain. Being so small though I'm hopeful this isn't a problem for him.

The REACTION mutation may be slightly beneficial, although I'm not certain. This gene is actually one that has been altered in the Forest Norn genome so that HungerIncrease simply becomes hunger without the Punishment. In Maelstrom this gene won't kick in until he reaches adulthood. Hopefully his HungerIncrease will still turn into Hunger, but it means he won't be punished for this natural process. Fingers crossed this means he'll learn good eating habits as a child that will follow through into adulthood.

The INSTINCT mutation is a rather interesting one. In an ordinary Norn a bored Norn has instincts that reward them for pulling objects. Maelstrom will only receive this reward when he is both bored and in pain. This would usually be a disadvantage, however with Maelstrom's RECEPTOR mutation he may be in a small amount of constant pain, meaning this instinct might work as expected.

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Next post I'll be introducing you to 'Techie', the latest addition to the tribe. Hopefully by then I'll also have another Norn to introduce, although he/she is still a mystery to me as they haven't been hatched yet!

5 Norns hatched, 9 to go!

5 comments:

  1. 320: Die of old age NEW
    What does this mean?

    ReplyDelete
  2. Hey Pirate-Rob,
    That's the new gene that got inserted into the first generation Norns. Basically it allows the Norns to die of old age. Ordinary Norns can theoretically live forever with the right care. This gene ensures they die off once their aging chemical falls low enough. The full gene actually reads:

    320: 44 0 Sen B, Creature, Somatic, die of old age, chem=Ageing, thresh=5, nom=102, gain=255, features=Inverted Digital

    ReplyDelete
  3. I heard that c1 norns lacked this gene

    ReplyDelete
  4. Heya PB,
    Yes, the original Norns do lack this gene. I got an updated egg pack that corrects this and makes it possible for them to die a little more naturally.
    The first run I attempted I had Norns who were 20 hours old and still going strong. The 11-13 hours is much more managable!

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  5. Aww, Mayflur is adorable! She does look like a ragamuffin, but in the most endearing way. The rest state value mutation changes the value of the neuron's rest state, which is the value it remains at when it is not firing or being activated. From my understanding, the neurons within a lobe seek to return to their rest state after being fired/activated. It might take less time for Mayflur to return to her rest state, although I'm not positive what this will do for her decision lobe. Keep an eye on her decision making process! You're also correct about the other two mutations. She technically will always be tired, but only with a value of one. This will probably be unnoticeable!

    Maelstrom is quite interesting. His lobe mutation, as you stated, means he has less dendrite connections between his perception and concept lobe. The silver lining here is that the migration rule states that dendrites will migrate when all dendrites are loose: He will only have two to consider, rather than three. This could mean quicker learning, but it might also mean the loss of concepts quicker. His bad habit of going left, rather than sleeping, might be something he inadvertently picked up but has not yet unlearned.

    His reaction mutation is actually harmful when it comes to the learning process. A typical Norn is punished from birth when his or her hunger increases. This creates a benefit to keeping hunger down and avoiding an increase in hunger whenever possible. There are other hunger genes, however, and this will switch on at adolescence. Perhaps it's a slight disadvantage, but nothing terrible!

    His instinct mutation is very interesting, but as you said, it might work in conjunction with his pain receptor mutation. Hopefully this will not be much of a problem for Maelstrom! Perhaps he will just stick to pushing toys to relieve his boredom.

    ReplyDelete