Creatures Community Chat

Wednesday, October 19, 2011

Creatures 1: Gen 2


Enza is Lillai and Tony's second child, although they didn't have their first children together. Mayflur, Stephanie and Enza are all half sisters. The three of them are also the only females to be born so far, making the tally 3/6 in favour of the males.

Enza was born two weeks ago (goodness it's been a little while since I updated!) on the 5th of October at 6:56 at night. Although she showed little interest in the learning computer she got all her words down and has been a good little eater.
She has an exploratory side and likes playing in the lifts. She does seem to get quite distracted by other Norns and forgets to eat, spending her time playing ball instead.


Enza has three new mutations, completely different from her parents. Two are fairly minor, but there's one here that's kind of interesting.

***** RECEPTORS *****
320: Creature, Somatic, die of old age, chem=Ageing, thresh=5, nom=102, gain=255, features=Inverted Digital

***** EMITTERS *****
282: 18 0 Emb B MutDupCut Creature, Drive Levels Pain, chem=Adrenaline, thresh=191, samp=18, gain=10,
282: 18 0 Emb B MutDupCut Creature, Drive Levels Pain, chem=Adrenaline, thresh=183, samp=18, gain=10,

***** REACTIONS *****
158: 31 0 Ado F MutDupCut  1*Gonadotrophin + 2*Oestrogen => 1*Gonadotrophin + 3* 

158: 31 0 Ado F MutDupCut  1*Gonadotrophin + 2*Oestrogen => 1*Gonadotrophin + 1*

***** HALF-LIVES *****
1: Dancing 48
1: Dancing 255

***** STIMULI *****
91: 2 0 Emb B Mut 'Pointer pats me' => 64*NFP-- + 16*Pain-- + 16*Fear-- + 16*Reward
91: 2 0 Emb B Mut 'Pointer pats me' => 64*NFP-- + 16*Pain-- + 16*Loneliness-- + 16*Reward


320: The receptor mutation is one we should be used to by now, as it's the one that allows Norns to die of old age.
282: The emitter mutation is fairly dull and only tweaks the threshold that injects Adrenaline when Enza is in pain. The threshold has been tweaked upwards, meaning Enza can stand more pain before she gets a hit of Adrenaline. This is kind of cool as she might be able to take more pain than the average Norn. On the other hand it means she might have less motivation to run from things that are dangerous. Since there aren't too many dangers in C1 and it's a minor change I can't see this making a big difference.
158: Currently this mutation will do nothing, as it increased the amount of 'None' that gets converted from Donadotrophin and Oestrogen. Potentially if this chemical mutated there could be interesting side effects.
1: This is Enza only mutation that she inherited from her parents. It's a rather drastic change, but I'm still a little confused about the Dancing chemical, so I'm not entirely sure what this dramatic drop in half-life does.
91: And finally her most interesting mutation. When Enza is tickled by the Hand she receives a decrease in Fear, rather than Lonliness. I can't see this being negative or positive; it's just different. And I kind of like that. If this mutation gets passed on it could create a strand of Norns that respond slightly differently to the Hand. They would be less fearful, but require the company of other creatures more.

Next time I'll introduce you to the cheeky face in the photo above.

1 comment:

  1. Some more interesting mutations! I must say that I love Enza's name, and it's nice to see some another female trying to even out all the males. Her stimuli mutation is very interesting, and I like your ideas for how it could develop in future generations. This could also be beneficial since Norns tend to stick together and get crowded: Having the hand around would not lower loneliness, and Norns would have to rely on others for this. Plus, a decrease in fear makes a whole lot of sense with the hand!