Creatures Community Chat

Tuesday, October 25, 2011

Creatures 1: Gen2

Causty

Here was have adorable little Causty. Unfortunately she doesn't look at all happy in this photo, but don't worry, she's usually a pretty happy child!
She is the daughter of Lillai and Heartly and was born late last week on October 20th at 6 minutes past midnight.
So far Causty seems to be a reasonable eater, although she does tend to get distracted too easily. The same goes for sleeping as Causty seems to find things more interesting than getting some shuteye.
On the plus side when she has other creatures around to keep her company she tends not to get bored and seems a lot more happy, even with the lack of food and sleep.




Mutations:

First off we'll start with the mutations Causty has from her parents.

*****LOBES*****
121: 6 0 Emb B MutDup, Lobe#=7, Loss Stage Rule: 0, Loss=0
121: 6 0 Emb B MutDup, Lobe#=7, Loss Stage Rule: , Loss=0

As I understand it the '' code signifies the end of the LOBE statement, so it's likely the first '' prevents any of the others from doing anything. But if I'm wrong then I really have no idea what this change will do. I know Lobe#7 refers to the attention Lobe, so I'll keep an eye on where she pays the most attention.

*****REACTIONS*****
229: 38 0 Emb  MutDupCut, 2*Antigen3 + 4*Glucose => 1*Antibody1 + 1*Hotness; half-life=80
229: 38 0 Emb  MutDupCut, 2*Antigen3 + 4*Glucose => 1*Antibody3 + 1*Hotness; half-life=80

This mutation here makes Causty's body produce Antibody1, rather than Antibody3 which it should do. This may make it impossible for her to recover from Antigen3 illnesses. I've had similar mutations in the past though and it hasn't presented a problem, so we'll have to watch Causty to make sure she can get over this type of sickness.

Those are the two new mutations in Causy. The following are mutations she inherited from her parents.


*****RECEPTORS*****
274: 40 0 Emb B MutDupCut, Creatures, Sensorimoter, stagger, chem=Dancing, thresh=86, nom=0, gain=173
274: 40 0 Emb B MutDupCut, Creatures, Sensorimoter, stagger, chem=Dancing, thresh=86, nom=0, gain=255

I believe the gain is used as part of a calculate for increasing or decreasing the Dancing chemical in the Norn. How much of a difference this will make I'm not certain.

The rest of her mutations are  all inherited from Lillai, and seem to be very similar to the mutations found in most PMN.

*****REACTIONS*****
320: 60 0 Emb B MutDupCut, 5*Geddonase + 5*Glucose => 5*Geddonase + 1*; half-life=72

321: 61 0 Emb B, 2*Geddonase + 3*Glycogen => 1*Geddonase + 1*; half-life=88

322: 62 0 Emb B, 1*Dancing + 1*NFP => 3*Dancing + 1*; half-life=128

323: 63 0 Emb B, 1*Dancing + 2*Boredom => 1*Boredom + 1*; half-life=112


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 Myles 

Myles is the latest edition to the group and the first of the last three eggs!
He is the son of Trista and Heartly (boy, I'm definitely getting those adorable Pixie Norn sprites into this generation) and was born on the 22nd of October at 1pm in the afternoon.
As he's only just hatched I can't tell you too much about his personality, although he seems to have made a good start at the learning computer.








Mutations:

As usual we'll start off with the newest mutations to the gene pool.



*****REACTIONS*****
65: 8 0 Emb B MutDupCut, 1*Loneliness++ + 1*Pain => 1*Loneliness + 1*Punishment; half-life = 8
65: 8 0 Emb B MutDupCut, 1*Loneliness++ + 1* => 1*Loneliness + 1*Punishment; half-life = 8

I'm not a big fan of the genes that causes what I consider unnecessary punishment, so I'm optimistic this mutation will be beneficial. This change means that Myles will only receive Punishment for being lonely when he is also in pain. Hopefully this will all but cancel out this gene and only teach him that being in pain is a bad thing.

232: 41 0 Emb B MutDupCut, 2*Antigen6 + 1*Glucose => 1*Antibody6 + 3*Hotness; half-life = 80
232: 41 0 Emb B MutDupCut, 2*Antigen6 + 1*Glucose => 1*Antibody6 + 1*Hotness; half-life = 80

This probably counts as a bad mutation, but it's small enough I can't see it being an issue. As Myles burns up energy to recover from a cold his temperature will rise three times faster than a normal Norns. This will potentially be uncomfortable for him, but shouldn't cause him too much harm overall.

*****STIMULI*****
108: 19 0 Emb B Mut, 'I am resting' causes sig=1 GS neu=255 int=0, Sensed even when asleep
=> 50*TirednessDecrease + 16*SleepinessIncrease + 16*BoredomIncrease + 0*
108: 19 0 Emb B Mut, 'I am resting' causes sig=0 GS neu=255 int=0, Sensed even when asleep
=> 50*TirednessDecrease + 16*SleepinessIncrease + 16*BoredomIncrease + 0*


The only difference in this mutation is to the 'sig', or Significance section of the gene. I believe the significance makes it more likely for a Norn to pay attention. Generally this means paying attention to objects, but I'm optimistic this increase will force Myles to pay more attention to his need to rest and may make him a better sleeper. Fingers crossed!

Myles also has a single mutation he inherited from Heartly, which we should have covered before.

***** LOBES *****
120: 5 0 Emb B MutDup, Lobe #= 6 Cell body settings: nom=0, leak=24, rest=88, input=128
120: 5 0 Emb B MutDup, Lobe #= 6 Cell body settings: nom=0, leak=24, rest=80, input=128


This gene tweaks the Decision lobes rest state upwards slightly. As I understand it this means Heartly did and Myles will move on quicker from a decision that was recently made. Whether or not this is a good or bad thing would likely depend on the situation, and being such a small change it is unlikely to be significant.


Two more eggs to go!!!

5 comments:

  1. If Causty is lonely she will get punished but will she know it is for loneliness or will she assume she is getting punished for everything she does?

    Get ready for the CCSF

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  2. @ Pirate-Rob: That's something I've never been entirely sure about. There's a whole heap of genes that do similar things, like increasing hunger adds punishment, increasing tiredness adds punishment. These genes were tweaked in the Ron and Forest Norns to remove the punishment, so I think you're right that the Norns didn't quite understand what they were being punished for.

    Hopefully Tabby's genes will propogate through the gene pool and remove these genes in future generations.

    As for the CCSF, I'm just about done with my 'Time to leave the ship' wallpaper. I just need to set up some render passes, render, then hit it with a bit of Photoshop and it should be done!

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  3. The antibody mutation in Causty could prove deadly: If she comes across antigen 3, her body has no way of combating it with antibody 3. She would remain perpetually ill, unfortunately. Hopefully nothing like that will happen!

    Myles is certainly adorable. I love those White Haired Pixie Norns, and it looks like you've gotten a good infusion of those genes!

    I'll be looking forward to meeting your final two second generation Norns and reading your genetics explanations! I definitely enjoy finding out about the hidden mutations.

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  4. It seems like a good idea not to breed with Causty in case her children get the antibody trait.

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  5. There's definitely some great risks involved with Causty and in all likelihood she won't get to pass on her genetics, which is a shame because she is one of the best Norns from this generation.

    I do hold out some hope though. I've had a Norn with basically the same mutation before who caught a cold that she shouldn't have been able to recover from. Amazingly though, despite not having the gene to produce the correct antibody she somehow managed to produce it anyway and made a full recovery!

    With some luck maybe Causty will have the same ability. I will have to do some testing to be sure though.

    ReplyDelete